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System Design Deep Dive: Distributed Observability Architecture
This section provides an exhaustive, interview-grade system design analysis for 14-Tracing-Backend, modeling the requirements, capacity, bottlenecks, and evolutionary scaling up to 100,000 spans per second.
System Design Chapters
- 14.1 Requirements & Capacity Estimation
- 14.2 Architecture Styles & Ingestion Decomposition
- 14.3 Networking, Protocols & OTLP Transport
- 14.4 Load Balancing, Partitioning & Autoscaling
- 14.5 Databases & Columnar Storage Engine
- 14.6 Caching & Span Ring Buffers
- 14.7 Messaging, Ingestion Queues & Stream Leveling
- 14.8 Consistency, Concurrency & Clock Skew
- 14.9 Reliability, Circuit Breakers & Backpressure
- 14.10 API Gateway & Ingestion Rate Limiting
- 14.11 Security, Multi-Tenancy & PII Redaction
- 14.12 Search, Vector Embeddings & AI Architecture
- 14.13 Real-Time Streaming & WebSocket Updates
- 14.14 Observability, OpenTelemetry & Self-Monitoring
- 14.15 Performance Engineering & Memory Overhead
- 14.16 Cost Modeling & Capacity Projections
- 14.17 Classic System Design Problems Applied to Tracing
- Architecture Decisions Record (ADR Log)